Daniel Glaser
Product Design + Frontend Engineering
Malden, MA · 504.616.3511 · glaserd92@gmail.com
linkedin.com/in/danielmglaser · danielmglaser.com · github.com/glasenator
SUMMARY
Engineer with 10+ years of experience designing and building customer-facing digital products. Combines production frontend engineering with UX/UI expertise, design systems, accessibility, prototyping, and cross-functional product development. Experienced taking ambiguous problems from user research and prototyping through implementation and production.
CORE SKILLS
Product: UX/UI Design, Design Systems, Prototyping, User Research, Usability Testing, Accessibility, Responsive Design
Engineering: JavaScript, TypeScript, React, Vue, Angular, HTML/CSS, Node.js, GraphQL, Git,, Jest, Cypress, Datadog, Jenkins
AI-Assisted Development: ChatGPT, GitHub Copilot, Agentic Coding Workflows, Technical Documentation Compilation
Collaboration: Cross-Functional Leadership, Product & Engineering Collaboration, Design Reviews, Mentoring, Agile, Jira
Design Tools: Figma, Storybook, Photoshop, Illustrator, InDesign, After Effects, Premiere, Sketch, Maya, Physical Printing
EXPERIENCE
Malden Gaming District | Web Manager/Community Organizer | 2025–Ongoing
-Coordinated public gaming events and community outreach initiatives for the citizens and visitors of Malden
-Built and maintained organization website, social media, and other communication materials including print and physical signage
-Worked with city officials to secure grant funding and organize public-facing gaming based event programming
-Speaker at PAX East 2026 on growing community-driven gaming initiatives and working through municipal partnerships
Chewy.com | Senior UI Software Engineer, PetHealth | 2019–2025
-Led frontend design and implementation for customer-facing PetHealth experiences: Pharmacy, Veterinarian, Insurance
-Prototyped and rapidly launched the first version of Chewy’s TeleVet service, moving the original launch forward by two years
-Created Chewy’s first higher-order reusable React component for veterinary clinic CRUD operations, establishing a pattern of user flow reuse adopted across the front end engineering teams at the company which resulted in increased knowledge sharing
-Partnered with UX and Product to reduce friction in healthcare purchasing workflows, 15% reduction in order cancellations
-Implemented A11y accessibility standards in critical purchase flows, supporting customers with a range of abilities and devices
-Worked within highly regulated healthcare workflows requiring detailed coordination across industry stakeholders
-Audited a variety of AI tools for potential company use, used Agentic AI to accelerate technical exploration, prototyping documentation, debugging, and implementation while reviewing and validating generated output before production
-Mentored junior engineers through onboarding, code reviews, technical decisions, yearly review, and promotion processes
-Conducted approximately 90 technical UI interviews and helped establish frontend engineering standards as company grew
-Supported and monitored high-traffic PetHealth systems during peak e-commerce periods, with production environments reaching approximately 6,500 requests per second, engaged in weekly on call rotation to respond to production incidents
Advanced Functional Fabrics of America (AFFOA) | Software Engineer | 2018–2019
-Designed wireframes and interactive prototypes for Android, iOS, and web applications in collaboration with technical and non-technical stakeholders, presented often to Department of Defense Lincoln Lab research teams for potential field use
-Prototyped experimental augmented reality textile interfaces combining software, physical materials, and industrial looms for mass market application, one prototype is now used for equipment tracking in the construction industry made with Shurtape
-Built the official 2019 Augmented World Expo App achieved an 80%+ app download rate among more than 7,000 attendees
GE Digital | Front End Software Engineer | 2016–2018
-Served as a liaison between UX and engineering teams, translating complex workflows and designs into production interfaces
-Conducted user discovery with wind turbine technicians to gather user stories and feature requirements for digital twin app
-Built mobile app that allowed techs to create their own maintenance forms on site, eliminating a lengthy 3 day approval process
-Migrated data visualization tool usage among teams to open source solutions, saving thousands of dollars in licensing fees
The Historic New Orleans Collection | Multimedia Designer | 2015–2016
-Designed interactive museum experiences and educational digital installations, including public-facing iPad kiosks
-Created interfaces that translated complex historical information into accessible experiences for broad public audiences
-Collaborated with historians, educators, designers, and technical installation teams to develop interactive traveling exhibits
-Managed visual consistency across physical exhibits, signage, advertising, digital experiences, and supporting media
EDUCATION
University of Louisiana at Lafayette | B.A. Computer Animation | 2010–2014
Operation Spark / Hack Reactor | Advanced Software Engineering Immersive Program | 2016